
2024
陳玉蓮
YU-LIEN Chen
設計思考應用於昆蟲保育教育桌遊的開發與評估
Application of Design Thinking in the Development and Evaluation of an Educational Board Game for Insect Conservation
林念丘
NIAN-CIOU LIN
人工智慧輔助昆蟲桌遊教具之研究
A Study on AI-Assisted Insect Board Game Teaching Aids
周重均
CHUNG-CHUN CHOU
企業雙活資料中心效益分析之研究-以C公司為例
A Benefit Analysis of Dual-Active Data Centers in Enterprises: A Case Study of Company C
陳柏升
PO-SHENG CHEN
用戶端導入「零信任架構」之遠端連線研究
A Study on Remote Access via Client-Side Implementation of Zero Trust Architecture
李磬慈
Qing-Ci Lee
數位桌上遊戲融入永續環境教學對國小學習表現影響之研究
A Study on the Impact of Digital Board Games into Sustainable Environmental Education on Elementary School Learning Performance
2023
游淇涵
Qi-Han You
兒童正念認知課程融入遊戲式學習對國小一年級學生之成效研究
A Study on the Effectiveness of Mindfulness Course Combined with Game-Based Learning for First-Grade Elementary School Students
杜進輝
CHING-HUI TU
後疫情時代企業使用 RDSH 對比 VDI 之運算效益研究 - 以建置居家辦公室需求為例
Research on the computing benefits of enterprises using RDSH versus VDI in the post-epidemic era - Taking the demand for building home offices as an example
施語函
YU-HAN SHI
擴增實境結合環境教育桌遊融入國小自然課程之研究-以碳足跡教學為例
Research on the Integrating of AR with Environmental Education Board Games into Elementary School Nature Curriculum - Taking Carbon Footprint Teaching as an Example
鍾欣桂
HSIN-KUEI CHUNG
應用鬆散材料於幼兒象徵性遊戲之開發設計
Applying Loose Parts in the Development and Design of Symbolic Play for Preschool Children
王詩雯
SHIH-WEN WANG
資訊圖表類型中示意圖對於北部大專生理解雞籠中元祭之影響
The impact of infographics chart type – diagram in the northern region college students' understanding of the Keelung Ghost Festival.
2022
STEAM教育融入創造思考教學於模型創作課程設計之研究
Research on the Integration of Creative Thinking Teaching into Model Creation Course Design in STEAM Education
設計思考在STEAM課程設計之應用—以菌絲體原型製作為例
Application of Design Thinking in STEAM Curriculum Design — Taking Mycelium Prototyping as an Example
修改型學生小組成就區分法對國小六年級數學學習動機與學習成效之研究
A Study of Modified Student Teams Achievement Divisions on Mathematics Learning Motivation and Achievement for 6th Graders
VR虛擬實境於STYLY平台創作之研究 -以作品「SOS! BACK TO TAIWAN」為例-
VR Art Design at STYLY : A Case Study of work “SOS! BACK TO TAIWAN! ”
眼控滑鼠應用於餐飲非接觸點餐系統之研究
Study of Contactless Food Ordering System by Using Eye-tracking Technology
國小電子電路STEM課程教具開發與學習成效評估—以菌絲體溫濕度控制培養箱為例
STEM Electronics Course Teaching Aids Design for Elementary School Students: A Case Study of Temperature and Humidity Control Cultivation Device for Mycelium
2019
曾南棋
Nan-Chi Tseng
運用基於POE理論之擴增實境桌遊教具開發
Applying Augmented Reality for Educantional Board Game Design Based on POE Theory
蔡松翰
Sung-Han Tsai
小組競賽合作學習模式對國小STEAM營養教育活動之影響
Effects of Team Competition-Based STEAM Activities on Elementary School Students’ Learning Performance in Nutrition Education
陳雅慧
Ya-Hui Chen
3D列印應用於國小昆蟲教具開發設計之研究
A Study of Applying 3D Printing for Designing Insects Teaching Aids for Elementary Students
STEAM應用於國小昆蟲立體書創作課程設計之研究
Effects of Team A Study of the Application of STEAM in the Insect Pop-up Books Curriculum Design
王文彥
Wen-Yan Wang
擴增實境圖像識別偵測穩定性之研究
Research on Detection Stability of Augmented Reality
鄧 文珺
Wen-Chun Teng
STEAM 教育融入國小領域及彈性課程對學生學習成就與創造力之影響-以營養教育為例
Effects of the STEAM-Based Education Model on Elementary School Students’ Learning Achievements and Creativity in Regular and Alternative Curriculums-A Study in Nutrition Courses
2018
謝牧容
Mu-Jung Hsieh
翻轉教室應用於國小防災教育對不同學習風格學童防災知識之學習影響
Application of flipped classroom to the disaster prevention education for the learning knowledge of children with different learning styles
林于喬
Yu-Chiao Lin
擴增實境與合作學習應用於國小防災教育之研究
A Study of Applying Augmented Reality and Cooperative Learning to Elementary Disaster Prevention Education
盧偉森
Wei-Sen Lu
運用人物誌方法進行教育產品設計策略之研究
Applying Persona to Design Strategy for Educational Product
2017
陳紀廷
Chi-Tin Chen
擴增實境與3D列印技術融入國小昆蟲教學對學習動機與成效影響之研究
A Study on the Influence of the Integration of the Small Insects on the Learning Motivation and the Effectiveness of 3D Imitation Technology
林邦右
Bang-You Lin
行動學習融入擴增實境與3D列印技術對國小學童昆蟲學習表現之影響
Research on the Mobile Learning Integrating Augmented Reality and 3D Printing for Elementary School Students Insect Learning Performance
郭倬瑛
Cho-Ying Kuo
擴增實境結合3D列印技術融入國小昆蟲教學對不同學習風格學童學習成效之影響
Impacts of Integrating Augmented Reality and 3D Printing into Elementary School Insect Instructions on Learning Performance of the Students with Different Learning Style
劉思妤
Szu-Yu Liu
桌上遊戲設計應用於國小原住民族文化教學之研究
A Study on Applying the Board Game to Indigenous Culture Teaching in Elementary School
潘俊華
Jiun-Hua Pan
應用分散式架構於線上問卷系統之開發
Development of Online Questionnaire Platform Using Content Distribution Network
卜宇杰
Yu-Chieh Pu
雷射雕刻實作對高職生向量繪圖教學學習影響之研究
A Study of Integrating Laser Engraving Practice to Vector Graphic Teaching to Learning Effects for Vocational High School Students
劉鴻琳
Hung-Lin Liu
擴增實境融入注音符號教學對聽障學生聽辨學習之研究
A Study on Improving The Listening Ability of Hearing Impaired Students through Using Augmented Reality in Teaching Mandarin Phonetic Symbols
謝月鄕
Yueh-Hsiang Hsieh
桌上遊戲應用於國小營養教育之研究
A Study on Applying the Board Game to Nutrition Education in Elementary School
陳嘉樂
Chia-Le Chen
以科技接受模式探討擴增實境應用於五府千歲文化商品之研究
A Study of Applying Technology Aceptance Model to Augmented Reality for Cultural Products of Wu Fu Chain Suei
2016
魏子貴
Tzu-Kuei Wei
情境故事法應用於九份文化商品開發之研究
The Study of Scenario Approach to Cultural Product Development of Jiufen
陳宣諭
Syuan-Yu Chen
歌仔戲3D虛擬博物館設計之研究
The Design of Taiwanese Opera 3D Virtual Museum
張仰惠
Yang-Hui Chang
擴增實境應用於防災教育遊戲設計之研究
Applying Augmented Reality to Game Design for Disaster Prevention Education
2015
江舜智
Shun-Jhih Jiang
制服地圖社群網站開發與經營之研究
A Study of Social Network Development and Management for Uniform Map
高敏翠
Min-Tsui Kao
桌上遊戲融入圖解識字教學對輕度智能障礙學生識字能力影響之個案研究
A Case Study of Applying Table Game with Visualizing Vocabulary for Intellectual Disability Student
顏岫鋒
Xiu-Feng Yan
擴增實境在國小自然科植物教學之應用
Apply Augmented Reality in Plants Teaching of Natural Science for Elementary Students
樂嘉文
Chia-Wen Loh
擴增實境結合立體拼圖對國小地球科學學習之研究
The Research of Applying Augmented Reality and 3D Jigsaw Puzzle for Elementary Earth Science Learning
張以德
Yi-Te Chang
休閒旅遊部落格建置與經營之研究
A Study of Leisure and Travel Blog Establishment and Management
2014
周書瑜
Shu-Yu Chou
行動學習應用於探索教育對國小學童科學學習之研究
Research of Mobile Learning Combines Adventure Education Used in Science Learning for Elementary Students
鄭翔文
Hsiang-Wen Cheng
擴增實境結合深度感測應用於國小四年級 自然科學習之研究
Research of Augmented Reality Combines Depth Sensors Used inScience Learning for Fourth Graders
賴玉雯
Yu-Wen Lai
植物立體書結構設計之研究
A Study of Plants Pop-up Book Structure Design
高振育
Cheng-Yu Kao
圖版遊戲設計對技專院校學生學習動機之影響 -以防災教育為例
The Impact of Board Game Design for College Students Learning Motivation - A Case Study on Disaster Precaution Education
蕭琤琤
Cheng-Cheng Hsiao
學習型圖版遊戲設計之研究-以防災教育為例
Board Game Design for Learning:A Case Study on Disaster Precaution Education
2013
朱韻儒
Yun-Ju Chu
應用擴增實境於壁貼加值化對自然科之學習動機影響
Augmented Reality applications posted on the wallpaper of the value-added of the natural and Learning Motivation
林玫均
Mei-Chun Lin
互動繪本設計對國小自然科學習成效影響之研究─以擴增實境繪本與立體書為例
Interactive Picture Book in Elementary Science Learning Effect:A Case Study of Augmented Reality Picture Book and Pop-up Book
2012
黃郁翔
Yu-Xiang Huang
遊戲虛擬社群對使用者忠誠度的影響之研究-以魔物獵人系列遊戲為例
A Study of the Influence of User Loyalty on Game Virtual Communities:A Case Study of a Series of Monster Hunter Games
朱慶雄
Ching-Hsiung Chu
結合數位學習與桌上遊戲對國小海洋教育學習興趣影響之研究 -以天才小釣手之開發與設計為例
The Effect of the Intergrating of E-learning and Board Games to the Learning Interest of Marine Education at Elementary Schools-the Example of the Development and Design of Little Genius Fisher
2011
王秉程
Bing-Cheng Wang
應用擴增實境於兒童教育用品設計對海洋教育 學習興趣影響之研究 ─ 以國小中年級學生為例
A Study of Applying Augmented Reality to Children’s Educational Products On Learning Interest in Marine Education – A Case Study of the Middle-Grade Elementary School Students
陳盈諭
Ying-yu Chen
探討魚類教學代理人設計之研究 ─以擴增實境立體書為例
A Study of Fish Pedagogical Agent Design : Take Augmented Reality Pop-up Book As An Example
吳千卉
Chien-Hui Wu
以電子化學習歷程檔案應用於跨領域合作學習之研究
The Research of Applying Electronic Learning Portfolio in Cross-disciplinary Collaborative Learning
2010
張簡誌瑋
Chih-Wei Chang Chien
ASSURE應用於體感互動電子書之教學設計研究
A Physical Interactive e-Book Instructional Design In the ASSURE Model
魏子函
Zi-Han Wei
線上註記系統應用與設計─以程式設計課程為例
Construction of High Interactive Learning Platform Using Web Annotation : Demonstrated on Program Design Curriculum
2009
莊英君
Ying-Chun Chuang
視訊互動遊戲設計應用於數位學習之研究-以國小閩南語課程為例
The Research of Applying Interactive Game Design in E-Learning – With the Example of Minan Dialect Curriculum in Elementary School
2006
潘慕平
Mu-Ping Pan
遊戲引擎課程之教學平台建構
The Establishment of the Learning Management System for the Game Engine Courses