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2024

陳玉蓮

YU-LIEN Chen

設計思考應用於昆蟲保育教育桌遊的開發與評估

Application of Design Thinking in the Development and Evaluation of an Educational Board Game for Insect Conservation

林念丘

NIAN-CIOU LIN

人工智慧輔助昆蟲桌遊教具之研究

A Study on AI-Assisted Insect Board Game Teaching Aids

周重均

CHUNG-CHUN CHOU

企業雙活資料中心效益分析之研究-以C公司為例

A Benefit Analysis of Dual-Active Data Centers in Enterprises: A Case Study of Company C

陳柏升

PO-SHENG CHEN

用戶端導入「零信任架構」之遠端連線研究

A Study on Remote Access via Client-Side Implementation of Zero Trust Architecture

李磬慈

Qing-Ci Lee

數位桌上遊戲融入永續環境教學對國小學習表現影響之研究

A Study on the Impact of Digital Board Games into Sustainable Environmental Education on Elementary School Learning Performance

2023

游淇涵

Qi-Han You

兒童正念認知課程融入遊戲式學習對國小一年級學生之成效研究

A Study on the Effectiveness of Mindfulness Course Combined with Game-Based Learning for First-Grade Elementary School Students

杜進輝

CHING-HUI TU

後疫情時代企業使用 RDSH 對比 VDI 之運算效益研究 - 以建置居家辦公室需求為例

Research on the computing benefits of enterprises using RDSH versus VDI in the post-epidemic era - Taking the demand for building home offices as an example

施語函

YU-HAN SHI

擴增實境結合環境教育桌遊融入國小自然課程之研究-以碳足跡教學為例

Research on the Integrating of AR with Environmental Education Board Games into Elementary School Nature Curriculum - Taking Carbon Footprint Teaching as an Example

鍾欣桂

HSIN-KUEI CHUNG

應用鬆散材料於幼兒象徵性遊戲之開發設計

Applying Loose Parts in the Development and Design of Symbolic Play for Preschool Children

王詩雯

SHIH-WEN WANG

資訊圖表類型中示意圖對於北部大專生理解雞籠中元祭之影響

The impact of infographics chart type – diagram in the northern region college students' understanding of the Keelung Ghost Festival.

2022

STEAM教育融入創造思考教學於模型創作課程設計之研究

Research on the Integration of Creative Thinking Teaching into Model Creation Course Design in STEAM Education

設計思考在STEAM課程設計之應用—以菌絲體原型製作為例

Application of Design Thinking in STEAM Curriculum Design — Taking Mycelium Prototyping as an Example

修改型學生小組成就區分法對國小六年級數學學習動機與學習成效之研究

A Study of Modified Student Teams Achievement Divisions on Mathematics Learning Motivation and Achievement for 6th Graders

2021

STEAM教育融入科學課程對幼兒創造力影響之研究

A Study on the Effect of the STEAM-Based Education Model into the Science Curriculum for Young Childen’s Creativity

VR虛擬實境於STYLY平台創作之研究 -以作品「SOS! BACK TO TAIWAN」為例-

VR Art Design at STYLY : A Case Study of work “SOS! BACK TO TAIWAN! ”

眼控滑鼠應用於餐飲非接觸點餐系統之研究

Study of Contactless Food Ordering System by Using Eye-tracking Technology

國小電子電路STEM課程教具開發與學習成效評估—以菌絲體溫濕度控制培養箱為例

STEM Electronics Course Teaching Aids Design for Elementary School Students: A Case Study of Temperature and Humidity Control Cultivation Device for Mycelium

2020

遊戲交易平台提供加密貨幣支付效益之研究

Research on the Benefits of Encrypted Currency Payment by Game Trading Platform

2019

曾南棋

Nan-Chi Tseng

運用基於POE理論之擴增實境桌遊教具開發

Applying Augmented Reality for Educantional Board Game Design Based on POE Theory

STEAM教育融入設計思考應用於國小自然科學課程之研究

Research of Design Thinking in STEAM Education for Elementary Science Curriculum

蔡松翰

Sung-Han Tsai

小組競賽合作學習模式對國小STEAM營養教育活動之影響

Effects of Team Competition-Based STEAM Activities on Elementary School Students’ Learning Performance in Nutrition Education

陳雅慧

Ya-Hui Chen

3D列印應用於國小昆蟲教具開發設計之研究

A Study of Applying 3D Printing for Designing Insects Teaching Aids for Elementary Students

STEAM應用於國小昆蟲立體書創作課程設計之研究

Effects of Team A Study of the Application of STEAM in the Insect Pop-up Books Curriculum Design

王文彥

Wen-Yan Wang

擴增實境圖像識別偵測穩定性之研究

Research on Detection Stability of Augmented Reality

鄧文珺

Wen-Chun Teng

STEAM 教育融入國小領域及彈性課程對學生學習成就與創造力之影響-以營養教育為例

Effects of the STEAM-Based Education Model on Elementary School Students’ Learning Achievements and Creativity in Regular and Alternative Curriculums-A Study in Nutrition Courses

2018

謝牧容

Mu-Jung Hsieh

翻轉教室應用於國小防災教育對不同學習風格學童防災知識之學習影響

Application of flipped classroom to the disaster prevention education for the learning knowledge of children with different learning styles

林于喬

Yu-Chiao Lin

擴增實境與合作學習應用於國小防災教育之研究

A Study of Applying Augmented Reality and Cooperative Learning to Elementary Disaster Prevention Education

盧偉森
Wei-Sen Lu

運用人物誌方法進行教育產品設計策略之研究

Applying Persona to Design Strategy for Educational Product

2017

陳紀廷

Chi-Tin Chen

擴增實境與3D列印技術融入國小昆蟲教學對學習動機與成效影響之研究

A Study on the Influence of the Integration of the Small Insects on the Learning Motivation and the Effectiveness of 3D Imitation Technology

林邦右

Bang-You Lin

行動學習融入擴增實境與3D列印技術對國小學童昆蟲學習表現之影響

Research on the Mobile Learning Integrating Augmented Reality and 3D Printing for Elementary School Students Insect Learning Performance

郭倬瑛

Cho-Ying Kuo

擴增實境結合3D列印技術融入國小昆蟲教學對不同學習風格學童學習成效之影響

Impacts of Integrating Augmented Reality and 3D Printing into Elementary School Insect Instructions on Learning Performance of the Students with Different Learning Style

劉思妤

Szu-Yu Liu

桌上遊戲設計應用於國小原住民族文化教學之研究

A Study on Applying the Board Game to Indigenous Culture Teaching in Elementary School

潘俊華

Jiun-Hua Pan

應用分散式架構於線上問卷系統之開發

Development of Online Questionnaire Platform Using Content Distribution Network

卜宇杰

Yu-Chieh Pu

雷射雕刻實作對高職生向量繪圖教學學習影響之研究

A Study of Integrating Laser Engraving Practice to Vector Graphic Teaching to Learning Effects for Vocational High School Students

劉鴻琳

Hung-Lin Liu

擴增實境融入注音符號教學對聽障學生聽辨學習之研究

A Study on Improving The Listening Ability of Hearing Impaired Students through Using Augmented Reality in Teaching Mandarin Phonetic Symbols

謝月鄕

Yueh-Hsiang Hsieh

桌上遊戲應用於國小營養教育之研究

A Study on Applying the Board Game to Nutrition Education in Elementary School

陳嘉樂

Chia-Le Chen

以科技接受模式探討擴增實境應用於五府千歲文化商品之研究

A Study of Applying Technology Aceptance Model to Augmented Reality for Cultural Products of Wu Fu Chain Suei

2016

魏子貴

Tzu-Kuei Wei

情境故事法應用於九份文化商品開發之研究

The Study of Scenario Approach to Cultural Product Development of Jiufen

陳宣諭

Syuan-Yu Chen

歌仔戲3D虛擬博物館設計之研究

The Design of Taiwanese Opera 3D Virtual Museum

張仰惠

Yang-Hui Chang

擴增實境應用於防災教育遊戲設計之研究

Applying Augmented Reality to Game Design for Disaster Prevention Education

Anchor 1
2015

江舜智

Shun-Jhih Jiang

制服地圖社群網站開發與經營之研究

A Study of Social Network Development and Management for Uniform Map

高敏翠

Min-Tsui Kao

桌上遊戲融入圖解識字教學對輕度智能障礙學生識字能力影響之個案研究

A Case Study of Applying Table Game with Visualizing Vocabulary for Intellectual Disability Student

顏岫鋒

Xiu-Feng Yan

擴增實境在國小自然科植物教學之應用

Apply Augmented Reality in Plants Teaching of Natural Science for Elementary Students

樂嘉文

Chia-Wen Loh

擴增實境結合立體拼圖對國小地球科學學習之研究

The Research of Applying Augmented Reality and 3D Jigsaw Puzzle for Elementary Earth Science Learning

張以德

Yi-Te Chang

休閒旅遊部落格建置與經營之研究

A Study of Leisure and Travel Blog Establishment and Management

2014

周書瑜

Shu-Yu Chou

行動學習應用於探索教育對國小學童科學學習之研究

Research of Mobile Learning Combines Adventure Education Used in Science Learning for Elementary Students

鄭翔文

Hsiang-Wen Cheng

擴增實境結合深度感測應用於國小四年級 自然科學習之研究

Research of Augmented Reality Combines Depth Sensors Used inScience Learning for Fourth Graders

賴玉雯

Yu-Wen Lai

植物立體書結構設計之研究

A Study of Plants Pop-up Book Structure Design

高振育

Cheng-Yu Kao

圖版遊戲設計對技專院校學生學習動機之影響 -以防災教育為例

The Impact of Board Game Design for College Students Learning Motivation - A Case Study on Disaster Precaution Education

蕭琤琤

Cheng-Cheng Hsiao

學習型圖版遊戲設計之研究-以防災教育為例

Board Game Design for Learning:A Case Study on Disaster Precaution Education

2013

朱韻儒

Yun-Ju Chu

應用擴增實境於壁貼加值化對自然科之學習動機影響

Augmented Reality applications posted on the wallpaper of the value-added of the natural and Learning Motivation

林玫均

Mei-Chun Lin

互動繪本設計對國小自然科學習成效影響之研究─以擴增實境繪本與立體書為例

Interactive Picture Book in Elementary Science Learning Effect:A Case Study of Augmented Reality Picture Book and Pop-up Book

2012

黃郁翔

Yu-Xiang Huang

遊戲虛擬社群對使用者忠誠度的影響之研究-以魔物獵人系列遊戲為例

A Study of the Influence of User Loyalty on Game Virtual Communities:A Case Study of a Series of Monster Hunter Games

朱慶雄

Ching-Hsiung Chu

結合數位學習與桌上遊戲對國小海洋教育學習興趣影響之研究 -以天才小釣手之開發與設計為例

The Effect of the Intergrating of E-learning and Board Games to the Learning Interest of Marine Education at Elementary Schools-the Example of the Development and Design of Little Genius Fisher

2011

王秉程

Bing-Cheng Wang

應用擴增實境於兒童教育用品設計對海洋教育 學習興趣影響之研究 ─ 以國小中年級學生為例

A Study of Applying Augmented Reality to Children’s Educational Products On Learning Interest in Marine Education – A Case Study of the Middle-Grade Elementary School Students

陳盈諭

Ying-yu Chen

探討魚類教學代理人設計之研究 ─以擴增實境立體書為例

A Study of Fish Pedagogical Agent Design : Take Augmented Reality Pop-up Book As An Example

吳千卉

Chien-Hui Wu

以電子化學習歷程檔案應用於跨領域合作學習之研究

The Research of Applying Electronic Learning Portfolio in Cross-disciplinary Collaborative Learning

2010

張簡誌瑋

Chih-Wei Chang Chien

ASSURE應用於體感互動電子書之教學設計研究

A Physical Interactive e-Book Instructional Design In the ASSURE Model

魏子函

Zi-Han Wei

線上註記系統應用與設計─以程式設計課程為例

Construction of High Interactive Learning Platform Using Web Annotation : Demonstrated on Program Design Curriculum

2009

莊英君

Ying-Chun Chuang

視訊互動遊戲設計應用於數位學習之研究-以國小閩南語課程為例

The Research of Applying Interactive Game Design in E-Learning – With the Example of Minan Dialect Curriculum in Elementary School

2006

潘慕平

Mu-Ping Pan

遊戲引擎課程之教學平台建構

The Establishment of the Learning Management System for the Game Engine Courses

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